KAdventure

Arcade

Source i (link to git-repo or to original if based on someone elses unmodified work):

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Description:
KAdventure is a nice and simple adventure game providing fun and challenging puzzles. The player is presented with a 2D view from above a playing field, where he has to move his player to the exit. To get to the exit he has to overcome several obstacles, like walls, moving blocks, water and creatures.

I encourage anyone to create new levels using the new level editor, or even new objects and artwork.
Finally, if someone manages to create a Windows port he's welcome as well.

The game depends on Qt 3.3. If you need help on how to use the Autopackage file, see: http://www.autopackage.org/docs/howto-install/

Known issues:
- Clicking Save Level immediately saves the current level, and will overwrite the old level without warning.
- Saving levels only works when the level files are writable. So you should have installed in your home directory or made the directory with the levels writable. No warning is given when saving fails.
- Pressing +/- to change the resolution has some redrawing issues in Edit mode. You can minimize and re-open the window to get a correct redraw.
- If you have changed the size of a level, you need to save and reload the level for the new size to take effect.
Last changelog:

since v0.2
- Fixed the crash when a mine exploded.
- Some small fixes and tidying up.
- Added 2 small new levels.

since v0.1.1:
- Implemented a more user-friendly interface.
- Added a graphical level editor.
- Added new objects: Gate and Button
- Added 4 new levels.
- Many bugfixes.


Ratings & Comments

8 Comments

SynTruth

I've tried both versions, and neither works. Don't have time to bother with it, though would like to try the game. I wish you had used the standard automake ./configure package.

mimec

It reminded me of a simple game I wrote years ago (using my good old Amiga) and which I've completely forgotten :). I'll check it out as soon as I get back from work, for now I just looked at the sources and I like the idea of scriptable objects.

AlexeyKouznetsov

Sorry for my English... Very nice game. Only one question (now): 1) Are you intending to do smth to allow run it from /usr/bin/... and place all data into /usr/share/... - or it will be only after game become full-value one?

arendjr2

Check out the new Autopackage, this will exactly what you requested.

anderslund

This is really nice! It is allready nice, with a few additions a really cool game. Mostly i miss some information and a little bit of a GUI, and for the gameplay support for the game area to be a different size than the window so the window can stay the same size.

arendjr2

All implemented ;) (though there are still some rough edges in the interface and I wouldn't consider it fully ready yet...)

bpdace

Looks like the old chips challege! I love that game... awesome! Keep up the awesome work and maybe we'll get tons more support for levels, and objects like you said

Chrisitiaan

Yes, it also let me think of Chip Challange. I seriously hope it will be part of the main KDE distribution when it's ready!

Pling
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version 0.2.1
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