There's also http://www.chipx86.com/projects/tickypip
for QT embedded. I ported it to KDE and it works pretty well, I just never released the port (it's still on my local svn repos in case anybody is interested) :)
tickypip is quite cool because it loads original NetWalk pdb files.
I wish this was integrated into KDE-games a bit more. (Menu entries and such.) That said, this is a new type of game for me and quite enjoyable. Thanks! :D
I like KDE. I use KDE too.
But I do not plan to integrate QNetWalk with KDE. Many users use Gnome, XFCE, etc and do not have kde-libs.
So Qt is a compromise.
In any case integration for such games is not critical. And qtconfig can help for more KDE-integration.
Thanks for feedback!
Well, it is your app, so whatever makes you happy in it's distribution. I have to admit, it's very addicting to play for me. (I'm still trying to beat my 15 on the Novice level. Harder than the getting a 50+ on the higher levels, I think.)
The good thing is, if someone was so inclined, they could fork this wonderful game to make it more KDE-esque. I have yet to look at the code -- would it be possible to put the main game logic into a central lib that could then have different GUI front-ends built for it? Maybe it would not be worth it. lol
Again, thanks for releasing this. :)
May be it need to change default score table? For example, from 15 to 25 for Novice level?
>The good thing is, if someone was so inclined, they could fork this wonderful game to make it more KDE-esque.
Ok. I think optional kde-support can be added without any problem. But only as optional.
In any case fork is not good thing. What about pure-gtk fork? gnome fork? clean-x fork? etc.
>I have yet to look at the code -- would it be possible to put the main game logic into a central lib that could then have different GUI front-ends built for it? Maybe it would not be worth it. lol
Contra-argument: what about to hide GUI ? Like frosen-bubble etc.?
No Qt/KDE-visible gui. No gtk/gnome-visible gui. Only skins.
Ratings & Comments
12 Comments
For those interested, a kde port is available there http://freehackers.org/~tnagy/knetwalk-1.0.1.tar.bz2 (screenshot http://freehackers.org/~tnagy/knetwalk.png)
Well, release it on kde-apps.org! I'll se if I can make an ebuild, so it can be added to the gentoo portage
I would like to have marks to mark computers or network for which you're sure. Thanks.
There's also http://www.chipx86.com/projects/tickypip for QT embedded. I ported it to KDE and it works pretty well, I just never released the port (it's still on my local svn repos in case anybody is interested) :) tickypip is quite cool because it loads original NetWalk pdb files.
QNetWalk is an excellent game. I can see it in kde-games.
I wish this was integrated into KDE-games a bit more. (Menu entries and such.) That said, this is a new type of game for me and quite enjoyable. Thanks! :D
seconded! Keep on working
I like KDE. I use KDE too. But I do not plan to integrate QNetWalk with KDE. Many users use Gnome, XFCE, etc and do not have kde-libs. So Qt is a compromise. In any case integration for such games is not critical. And qtconfig can help for more KDE-integration. Thanks for feedback!
Well, it is your app, so whatever makes you happy in it's distribution. I have to admit, it's very addicting to play for me. (I'm still trying to beat my 15 on the Novice level. Harder than the getting a 50+ on the higher levels, I think.) The good thing is, if someone was so inclined, they could fork this wonderful game to make it more KDE-esque. I have yet to look at the code -- would it be possible to put the main game logic into a central lib that could then have different GUI front-ends built for it? Maybe it would not be worth it. lol Again, thanks for releasing this. :)
May be it need to change default score table? For example, from 15 to 25 for Novice level? >The good thing is, if someone was so inclined, they could fork this wonderful game to make it more KDE-esque. Ok. I think optional kde-support can be added without any problem. But only as optional. In any case fork is not good thing. What about pure-gtk fork? gnome fork? clean-x fork? etc. >I have yet to look at the code -- would it be possible to put the main game logic into a central lib that could then have different GUI front-ends built for it? Maybe it would not be worth it. lol Contra-argument: what about to hide GUI ? Like frosen-bubble etc.? No Qt/KDE-visible gui. No gtk/gnome-visible gui. Only skins.
I totally agree, it should become compliant to the kde HIG :) I don't get any sound by the way (is it supposed to produce any sound?).
You need the NAS daemon for sound output and nas-dev package for compilation. Also qt must be compiled with -system-nas-sound option.