Saarland University and the Eberhard-Karls University Tübingen. It is the graphical frontend to the
BALL library (Biochemical ALgorithms Library) and is especially geared towards the use for biochemistry.
The library has now been developed since more than 10 years and features many, very mature core classes for
dealing with molecular structures.
Version 1.3 marks a considerable milestone for BALL and BALLView due to numerous changes to the visualization architecture
and cross platform support. It now runs equally well on all three major (desktop) OSes: Linux, MacOS X (other Unices should work but are not tested),
and Windows.
BALLView's main features include:
Support of many molecular file formats (PDB, MOL2, HyperChem, ...)
Saving and loading of complete projects (preferences, molecules, ...)
Structure checking and repairing against a fragment database
Fully customizable 3D representations including:
Line, Stick, Ball and Stick, Cartoon and Ribbon, SES, SAS, VdW, ...
POVRay and VRML export
Stereo imaging support (3D glasses ;-)
Implementations of the Amber, Charmm and MMFF94 force fields
Molecular Dynamics and energy minimization capabilities
Electrostatics computation and visualization
Automatic bond order assignment
Secondary structure calculation
SMILE and SMARTS support
Molecular editor
Peptide builder
Fully scriptable via a python interface
A plugin system
Support for the 3DConnexions SpaceNavigator
Editable shortcuts (Not standard for molecular modellers

and many more!
There is already a bunch of features planned for future releases:
Addition of crystallographic datastructures their visualization (added in 1.4.0)
A QSAR module (added in 1.4.0)
Implementation of real-time ray tracing of geometry and volumetric data
Advanced docking algorithms
Residue mutation capabilities
and again many more ;-)
For more information:
See our webpage: http://www.ball-project.org
As well as our wiki and bugtracker at http://ball-trac.bioinf.uni-sb.de
Especially for compiling see: http://ball-trac.bioinf.uni-sb.de/wiki/DevelopmentEnvironment
We welcome any kind of feedback be it constructive criticism, bug reports, packages, patches or simply kudos :-)
Important Note: Take a look at the 2.0-pre-alpha-1 release to see realtime raytracing in action ;-)
Unfortunately due to compiler issues and no stable version of RTFact being released we can only provide a Windows binary :-(. A source release will happen in the future.
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